Some characters react to your choices in NON-SENSICAL manner - especially if the dialogue or plot continues on the SAME PATH REGARDLESS of any choices you make. Some elements of the game - even the startup menu - are 'JUDDERY' when they load - for example the music CUTTING out and changing volume on load. Music feels AWKWARD, it is not the licenced GoT music, and is NOT GREAT. It is not as eloquent or complex as the tv series. Script has been DUMBED DOWN for a younger audience (despite still being 18+). Compared to choices in games like Witcher, this one doesn't come close. Cons: - Your dialogue choices DO NOT MATTER a great deal. Conversations with main characters is pretty cool. Conversations with main characters Pros: - The game offers some brutal deaths. Pros: - The game offers some brutal deaths. Will you be defiant, even if it puts you at risk? Will you bow and scrape hoping for a few table scraps? Will you fight for what's right, or be ruthless to succeed? Can you outmaneuver your rivals? Can you see the twists coming and prevent a horrible outcome? Good luck. And you want revenge on those who wronged them. But through it all you'll have the desire to keep fighting.because you care about the Forresters. It'll beat you up, then kick you while your down. It puts you in impossible situations with no outs. This game feels authentically Game of Thrones. Where it excels is in that your choices affect how different characters feel about you, and that when those few major divergences come up, the way the various characters feel about you can have an effect. Where this game shines isn't in branching story paths that would be impossible to pull off on a large-scale basis. By the sixth episode the developers would have to create 100,000 different story branches! Just in the first season! While there could be some overlap, they'd have to track and trace all those paths to make sure there's no inconsistency. Take five distinct choices in the second episode and you now have 100 branches. If each choice creates a distinct branch in the story, that means the developers have to create ten different paths for just the first episode. I have to ask: what exactly do people expect? If the stats at the end of each episode are any indication, there are five major "choices" during the episode. I have to ask: what exactly do people expect? If the stats at the end of Much has been said about the illusion of choice in this series. Much has been said about the illusion of choice in this series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |